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Intrusion 2 trailer
Intrusion 2 trailer






intrusion 2 trailer

No, don’t go running for the hills yet - this isn’t another case like The Binding of Isaac where it can bring even high-end PCs to their knees. Contrary to popular belief, Flash is actually capable of pushing around plenty of fancy graphics without slowdown. The issue is that more often than not, Flash games use scaled vector art instead of sprites, and that is absolute hell on your CPU. Being sprite-based, Intrusion 2 has no such problem.

#INTRUSION 2 TRAILER FULL#

In fact, it goes further than most Flash games and even boasts full native gamepad support, and can be played fullscreen at a variety of aspect ratios without any major performance hit - it’s quite impressive, technologically. The game is capped at 30 fps, admittedly, but with good reason that’s the rate at which the astounding physics engine works at. As you can see in the trailer above, EVERYTHING in this game is physics-driven, from the player character, to bullets, missiles, pieces of scenery, tree-branches and more.

intrusion 2 trailer

It gives the game a sense of solidity that few other games can claim. The procedural animation on the larger enemies (most notably the wall-crawling chimera-like mechs in the final third) is stunning to watch, giving them a sense of weight and power that you don’t often see. You travel from left to right, shooting many bad dudes, picking up guns for ammo and glowing orbs for health, and fighting a spectacular (seriously, these are some of the best in the genre) boss every third stage. While gamepad support is offered, the default control setup of keyboard for movement and mouse for aiming/shooting worked best for me. The levels are surprisingly long, taking about 10-15 minutes apiece, even if you don’t die.








Intrusion 2 trailer